☃️ Blender Snow Scene Tutorial
Phase 1: Modeling Your Scene
First, create all the basic shapes.
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Clear the Scene:
Open Blender. If you have the default cube, select it and press X > Delete.
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Add the Ground:
- Press Shift + A > Mesh > Plane.
- Scale it up by pressing S, typing 20, and pressing Enter.
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Add the House:
- Press Shift + A > Mesh > Cube.
- Move it up so it sits on the plane: Press G, then Z, then 1, and Enter.
- Scale S, and Position G, the cube.
- Tab TAB into edit mode and then use extrudee, loop cutsCtrl + R, moveG, scaleS, and rotateR to design the house.
- Go back to object mode TAB to add additional objects like cube for windows, cube or cylinder for the chimney, etc.
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Add the Sidewalk:
- Press Shift + A > Mesh > Plane.
- Scale it into a long, thin rectangle (e.g., S, Y, 5, then S, X, 0.5).
- Position it (G) in front of the house.
- To curve the path:
- Shift + A > Curve > Bezier
- Position and shape the curve
- Add loop cutsCTRL + R to the rectangle path.
- Add Modifier > Curve to the rectangle path
- Choose the Bezier curve as the modifier
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Add the Fence:
- Post: Add a Cube. Scale it into a thin post (e.g., S 0.1, then S Z 5).
- Array: With the post selected, go to the Modifier Properties tab (blue wrench icon).
- Click Add Modifier > Array.
- Change Factor X if necessary to space them out.
- Increase the Count to whatever is needed to fit the fence to your scene.
- Duplicate Shift + D the fence if you want a separate fence on each side of your path.
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Add the Snowman (and any other objects you want):
- Press Shift + A > Mesh > UV Sphere. Move it in front of the house.
- Add another UV Sphere, scale it smaller (S), and place it on top.
- Add a Cone. Scale it small (S), rotate it (R Y 90), and position it as the nose.
Phase 2: Adding Materials
Let's make it colorful. For each object:
- Select the object (e.g., the Ground).
- Go to the Material Properties tab (red checkered sphere icon).
- Click the New button.
- Find the Base Color setting and click the white bar to choose a color.
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Repeat for all objects:
- Ground: White (for snow)
- House: Red
- Sidewalk: Grey
- Fence: Brown
- Snowman Body: White
- Snowman Nose: Orange
Phase 3: Creating the Falling Snow
We'll use a particle system to make it snow.
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Create the Emitter:
- Add a new Plane (Shift + A > Mesh > Plane).
- Move it high above your scene (G, Z, 20).
- Scale it (S) so it's large enough to cover the entire camera view.
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Create the "Snowflake":
- Add an Icosphere (Shift + A > Mesh > Icosphere).
- Scale it down very small (S, 0.1). This will be our particle.
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Set Up the Particle System:
- Select the large Emitter plane.
- Go to the Particle Properties tab.
- Click the + icon to create a new system.
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Configure the Settings:
- Emission:
- Number: 10000
- Frame Start: 1
- Frame End: 100
- Lifetime: 150
- Render:
- Change Render As to Object.
- In Instance Object, use the eyedropper to select your "Snowflake" Icosphere.
- Adjust Scale and Scale Randomness.
- Field Weights:
- Make sure Gravity is set to 1.0.
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Make Objects Collide:
- Select the Ground plane.
- Go to the Physics Properties tab (bouncing ball icon).
- Click the Collision button.
- Repeat this for the House, Sidewalk, Fence, and Snowman.
Phase 4: Camera and Lighting
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Lighting: Select the default "Light". Go to the Object Data Properties (green lightbulb) and change its type to Sun.
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Position Camera:
- Press 0 on your numpad to look through the camera.
- Press N, go to the View tab, and check Camera to View.
- Press N to close the sidebar.
- Frame your scene by moving your view.
- Uncheck Camera to View when done.
Phase 5: Render the 100 JPG Frames
- Go to the Output Properties tab (printer icon).
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Resolution: 1920 x 1080 is standard HD.
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Frame Range:
- Set Frame Start to 1.
- Set Frame End to your desired last frame.
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Output:
- Click the folder icon.
- CRITICAL: Create a new, empty folder (e.g., "Snow Render") and select it as the output path.
- Set the File Format to JPEG.
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Render!
- Go to the top menu and click Render > Render Animation (or press Ctrl + F12).
Phase 6: Compile the Frames into an MPEG Video
Once all frames are rendered, we'll use Blender's Video Editor.
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Open the Video Editor:
- Go to File > New > Video Editing.
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Import Frames:
- In the Video Sequencer (bottom panel), click Add > Image/Sequence.
- Navigate to your "Snow Render" folder.
- Click the first image, then Shift + Click the last image to select all.
- Click Add Image Strip.
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Set Output Settings for the Video:
- Go to the Output Properties tab.
- Set Frame End to your last frame.
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Output: Click the folder icon. Choose where to save your final video file and give it a name (e.g., my_snow_video.mp4).
- File Format: Change to FFmpeg Video.
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Render the Final Video:
- Go to Render > Render Animation (Ctrl + F12).
- This will be very fast as it's just stitching the images together.